A very nice vignette! Spent at least a half of an hour on it until I beat it (assuming falling to the left of the wall at the cloudy top counts?)—some parts were quite a struggle and honestly annoyed me a bit, but overall I enjoyed the soothing nightly vibe. I found the mechanics interesting, but they took quite a while to get confident in reproducing, as the exact control scheme behind them is not really apparent. I think that with some mechanical elaboration and more levels this could become a crisp speedrunning game, especially for tight jump enthusiasts—just adding a little non-threatening clock to the game as it is (displayed on second playthrough?) would be sufficient. I found the rhythm of racing through it with a mix of quick long-jumps and small positioning jumps alluring somehow. Glad I went by! Cheers.
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swf file download. https://commondatastorage.googleapis.com/itchio/upload2/game/300925/1036447?Goog...
i cant play it in 2021 :(
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AMOGUS1./!>!/!//???!?/?/1
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amogus character
Like i said in your other game
HTML!
how do you big jump and how do you fling yourself
for some reason it does that randomly
is that supposed to happen
how have you played this game flash isn't supported
i dont know flash works on my comp for some reason
if you dont believe me i can send some photos of gameplay
weird, no need to send screenshots
called old browsers
oo whats this game
the guy on thumbnail looks like amogus
ahhhhhhhhhhhhhhhhhhhhhhhh a hate you
why is stemplez commenting on everything
to move u gotta jump and walk
flash player is dead R.I.P Flash adobe player he was a good game machine
bruh
bruh
A very nice vignette! Spent at least a half of an hour on it until I beat it (assuming falling to the left of the wall at the cloudy top counts?)—some parts were quite a struggle and honestly annoyed me a bit, but overall I enjoyed the soothing nightly vibe. I found the mechanics interesting, but they took quite a while to get confident in reproducing, as the exact control scheme behind them is not really apparent. I think that with some mechanical elaboration and more levels this could become a crisp speedrunning game, especially for tight jump enthusiasts—just adding a little non-threatening clock to the game as it is (displayed on second playthrough?) would be sufficient. I found the rhythm of racing through it with a mix of quick long-jumps and small positioning jumps alluring somehow. Glad I went by! Cheers.