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why tf u spamming

right like get out

=====================

 Funkin Crash Report

=====================

Generated by: Friday Night Funkin' - v0.3.1

  Git hash: 2c48b12 (CLEAN)

System timestamp: 2024-05-02-07-25-39

Driver info: OpenGL Vendor=Intel Version=4.6.0 - Build 31.0.101.4502 Renderer=Intel(R) UHD Graphics GLSL=4.60 - Build 31.0.101.4502

Platform: Windows

Render method: DRAW_TILES

=====================

HXCPP-Immix:

- Memory Used: 381441180 bytes

- Memory Reserved: 406345884 bytes

- Memory Current Pool: 381445916 bytes

- Memory Large Pool: 360991644 bytes

- HXCPP Debugger: Disabled

- HXCPP Exp Generational Mode: Disabled

- HXCPP Exp Moving GC: Disabled

- HXCPP Exp Moving GC: Disabled

- HXCPP Exp Moving GC: Disabled

- HXCPP Debug Link: Disabled

- HXCPP Stack Trace: Enabled

- HXCPP Stack Trace Line Numbers: Enabled

- HXCPP Pointer Validation: Enabled

- HXCPP Profiler: Disabled

- HXCPP Local Telemetry: Disabled

- HXCPP C++11: Disabled

- Source Annotation: Disabled

=====================

Flixel Current State: funkin.ui.debug.anim.DebugBoundingState

=====================

Haxelibs: 

- discord_rpc git(https://github.com/Aidan63/linc_discord-rpc/:2d83fa863ef0c1eace5f1cf67c3ac315d1a...

- flixel git(https://github.com/FunkinCrew/flixel/:a7d8e3bad89a0a3506a4714121f73d8e34522c49

- flixel-addons git(https://github.com/FunkinCrew/flixel-addons/:a523c3b56622f0640933944171efed46929...

- flixel-text-input haxelib(1.1.0)

- flixel-ui git(https://github.com/HaxeFlixel/flixel-ui/:719b4f10d94186ed55f6fef1b6618d32abec8c1...

- flxanimate git(https://github.com/FunkinCrew/flxanimate/:17e0d59fdbc2b6283a5c0e4df41f1c7f27b71c...

- format haxelib(3.5.0)

- funkin.vis git(https://github.com/FunkinCrew/funkVis/:98c9db09f0bbfedfe67a84538a5814aaef80bdea

- hamcrest haxelib(3.0.0)

- haxeui-core git(https://github.com/haxeui/haxeui-core/:0212d8fdfcafeb5f0d5a41e1ddba8ff21d0e183b

- haxeui-flixel git(https://github.com/haxeui/haxeui-flixel/:63a906a6148958dbfde8c7b48d90b0693767fd9...

- hscript haxelib(2.5.0)

- hxCodec git(https://github.com/FunkinCrew/hxCodec/:c0c7f2680cc190c932a549c2e2fdd9b0ba2bd10e

- hxcpp haxelib(4.3.2)

- hxcpp-debug-server git(https://github.com/FunkinCrew/hxcpp-debugger/hxcpp-debug-server:147294123f983e35...

- hxp haxelib(1.2.2)

- json2object git(https://github.com/FunkinCrew/json2object/:a8c26f18463c98da32f744c214fe02273e182...

- lime git(https://github.com/FunkinCrew/lime/:391f15440638e209cabf6d820e63e161c41b2f4d

- mconsole git(https://github.com/massive-oss/mconsole/:06c0499ed8f80628a0e6e55ffa32c3cbd688a83...

- mcover git(https://github.com/massive-oss/mcover/src:c3c47cd682b0b202a41caee95321989391b617...

- mockatoo git(https://github.com/FunkinCrew/mockatoo/src:13d77a0a8eaf5e789ef5dae6cd33eee812ded...

- munit git(https://github.com/FunkinCrew/MassiveUnit/src:f61be7f7ba796595f45023ca65164a485a...

- openfl git(https://github.com/FunkinCrew/openfl/:228c1b5063911e2ad75cef6e3168ef0a4b9f9134

- polymod git(https://github.com/larsiusprime/polymod/:8553b800965f225bb14c7ab8f04bfa9cdec362a...

- thx.core git(https://github.com/FunkinCrew/thx.core/:22605ff44f01971d599641790d6bae4869f7d9f4

- thx.semver git(https://github.com/FunkinCrew/thx.semver/:cf8d213589a2c7ce4a59b0fdba9e8ff36bc029...

=====================

Null Object Reference

  in funkin/ui/debug/anim/DebugBoundingState.hx#349

  in flixel/FlxState.hx#223

  in flixel/FlxGame.hx#750

  in flixel/FlxGame.hx#680

  in flixel/FlxGame.hx#553

  in openfl/events/EventDispatcher.hx#402

  in openfl/display/DisplayObject.hx#1399

This error is displayed in the song 2shot when changing the cutscene.

HELL YEAH!!!

fnf is BACK!??!??!??!?

Hey! The V.3s desktop release is back

free play open bug crash

If the error in question is a shader error:

I had this EXACT same issue just a few minutes ago, I have an AMD Radeon 560 smth, and my drivers were outdated. Update your graphics card drivers if they are outdated, otherwise, your graphics card is probably OLD. I hope this works :) I am sending this same thing to anyone else who has this problem, because I was DESPERATE for answers.

(+1)

to anyone who doesn't hear sound:
the game is muted by default (for some reason)
press the 0 key (the default keybind for mute/unmute) to fix this
if that doesn't work, use +/= to increase the volume

tysm, i thought my speakers died lmao

Me when the rhythm game doesn't have any sound. I'm running windows 10, funkin-windows-64bit version locally.

use - and = to turn down/up the volume, the volume is sometimes muted upon startup

Oh! There we go! Thanks!

(+3)

I love the new splash screen transition and post level screen! great job guys

My game is without sound ;-;

Ohno, and do you try to De-Mute it?

I'm pretty sure it's an issue with the application version, not the web version. I'm having the same issue, and that was the first thing I tried.

Null error is still there, we got our workaround still, awesome update

what is the workaround???

Deleted 14 days ago
(+3)(-1)

dont be a lil kid then lil bro

Deleted 14 days ago
(1 edit) (+1)(-1)

HAHAHA, Yes, he made an account just to reply you, that's hilarious.

(+2)

making fun of 13 year olds is my favorite hobby tho

Age issue, go watch cocomelon kiddo

(+1)

mac crashes as soon as the games fully loads

(1 edit)

same here

(+10)

THEY DIDNT SPEND IT ON CRAAAACKSonic 2 He’s Back Blank Template - Imgflip

(+1)

LET'S GOOOOOOO

Story Mode mostly works now minus some crashes but there's still many bugs, such as sometimes pico just standing in the void when dying

If you look closely the animation isn't completely black, that means there's just a random moving colored box in the Game Over! It's not too bad but once you notice it you cannot unsee it (at least for me)

also I made a vid to show other stuff like sometimes the intro music Looping, along with Nene's Speaker still not working, plus the visual Game Over Bug

Glad to see how dedicated you are though! your team I know is working hard to patch and work on the game, so keep up and hope this can help you patch out more stuff :D
(+1)

Well, the week and the game FINALLY work fine to me, so thank you Ninjamuffin and the funkin crew! There's still some people that doesn't can play tho, but it's better from before! The only real thing that misses from the NG version is the visual audio on nene's boombox (Sorry for my bad english), but thank you all for this update!

(+1)

Love this Update, i hope they make more Updates in this year!

When will there be a cell phone version? it was the first thing they promised in the goals.

(+2)

this was when they finish the game

Probably, but i think that they have to fix the problems in pc first haha.

(1 edit) (+3)

still crashing on freeplay due to shaders (3.1)

I had this EXACT same issue just a few minutes ago, I have an AMD Radeon 560 smth, and my drivers were outdated. Update your graphics card drivers if they are outdated, otherwise, your graphics card is probably OLD. I hope this works :) I am sending this same thing to anyone else who has this problem, because I was DESPERATE for answers.

The reason why the "NULL OBJECT REFERENCE". Appears it's because.

It's a prototype

yes really

a fucking prototype

That probably might be why it's crashing.

(1 edit)

not really now is 0.3.1 no 0.3.0 prototype

oh okay

Yes, but that is not supposed to happen.

yes i found a way to solve blazin bug

(+1)

copy metadata from old to new

The Null Object Reference crash still happens when getting to Blazin'

=====================

 Funkin Crash Report

=====================

Generated by: Friday Night Funkin' - v0.3.1

  Git hash: 2c48b12 (CLEAN)

System timestamp: 2024-05-02-02-51-55

Driver info: OpenGL Vendor=NVIDIA Corporation Version=4.6.0 NVIDIA 552.12 Renderer=NVIDIA GeForce RTX 3060 Laptop GPU/PCIe/SSE2 GLSL=4.60 NVIDIA

Platform: Windows

Render method: DRAW_TILES

=====================

HXCPP-Immix:

- Memory Used: 1661483516 bytes

- Memory Reserved: 1687466108 bytes

- Memory Current Pool: 1661486844 bytes

- Memory Large Pool: 1636064636 bytes

- HXCPP Debugger: Disabled

- HXCPP Exp Generational Mode: Disabled

- HXCPP Exp Moving GC: Disabled

- HXCPP Exp Moving GC: Disabled

- HXCPP Exp Moving GC: Disabled

- HXCPP Debug Link: Disabled

- HXCPP Stack Trace: Enabled

- HXCPP Stack Trace Line Numbers: Enabled

- HXCPP Pointer Validation: Enabled

- HXCPP Profiler: Disabled

- HXCPP Local Telemetry: Disabled

- HXCPP C++11: Disabled

- Source Annotation: Disabled

=====================

Flixel Current State: funkin.play.PlayState

=====================

Haxelibs: 

- discord_rpc git(https://github.com/Aidan63/linc_discord-rpc/:2d83fa863ef0c1eace5f1cf67c3ac315d1a...

- flixel git(https://github.com/FunkinCrew/flixel/:a7d8e3bad89a0a3506a4714121f73d8e34522c49

- flixel-addons git(https://github.com/FunkinCrew/flixel-addons/:a523c3b56622f0640933944171efed46929...

- flixel-text-input haxelib(1.1.0)

- flixel-ui git(https://github.com/HaxeFlixel/flixel-ui/:719b4f10d94186ed55f6fef1b6618d32abec8c1...

- flxanimate git(https://github.com/FunkinCrew/flxanimate/:17e0d59fdbc2b6283a5c0e4df41f1c7f27b71c...

- format haxelib(3.5.0)

- funkin.vis git(https://github.com/FunkinCrew/funkVis/:98c9db09f0bbfedfe67a84538a5814aaef80bdea

- hamcrest haxelib(3.0.0)

- haxeui-core git(https://github.com/haxeui/haxeui-core/:0212d8fdfcafeb5f0d5a41e1ddba8ff21d0e183b

- haxeui-flixel git(https://github.com/haxeui/haxeui-flixel/:63a906a6148958dbfde8c7b48d90b0693767fd9...

- hscript haxelib(2.5.0)

- hxCodec git(https://github.com/FunkinCrew/hxCodec/:c0c7f2680cc190c932a549c2e2fdd9b0ba2bd10e

- hxcpp haxelib(4.3.2)

- hxcpp-debug-server git(https://github.com/FunkinCrew/hxcpp-debugger/hxcpp-debug-server:147294123f983e35...

- hxp haxelib(1.2.2)

- json2object git(https://github.com/FunkinCrew/json2object/:a8c26f18463c98da32f744c214fe02273e182...

- lime git(https://github.com/FunkinCrew/lime/:391f15440638e209cabf6d820e63e161c41b2f4d

- mconsole git(https://github.com/massive-oss/mconsole/:06c0499ed8f80628a0e6e55ffa32c3cbd688a83...

- mcover git(https://github.com/massive-oss/mcover/src:c3c47cd682b0b202a41caee95321989391b617...

- mockatoo git(https://github.com/FunkinCrew/mockatoo/src:13d77a0a8eaf5e789ef5dae6cd33eee812ded...

- munit git(https://github.com/FunkinCrew/MassiveUnit/src:f61be7f7ba796595f45023ca65164a485a...

- openfl git(https://github.com/FunkinCrew/openfl/:228c1b5063911e2ad75cef6e3168ef0a4b9f9134

- polymod git(https://github.com/larsiusprime/polymod/:8553b800965f225bb14c7ab8f04bfa9cdec362a...

- thx.core git(https://github.com/FunkinCrew/thx.core/:22605ff44f01971d599641790d6bae4869f7d9f4

- thx.semver git(https://github.com/FunkinCrew/thx.semver/:cf8d213589a2c7ce4a59b0fdba9e8ff36bc029...

=====================

Null Object Reference

  in flixel/graphics/tile/FlxDrawTrianglesItem.hx#63

  in flixel/FlxCamera.hx#774

  in flixel/FlxGame.hx#873

  in flixel/FlxGame.hx#566

  in openfl/events/EventDispatcher.hx#402

  in openfl/display/DisplayObject.hx#1399

did you try to copy thee files?

(2 edits)

if you did and not solved wait for version 0.3.2

(+1)

clicked darnell in freeplay mode and it opened the merch store lmaoo

LOVE THE NEW UPDATE!

(1 edit)

who that have crashing in blazin go to the old version (0.3.0) get the blazin metadata and paste in the new version (0.3.1)

the metadata filles stay on assets/data/songs/blazin

uhh i can play just the new week, the others or erect remixes don't load

What do you mean? The remixes doesn't appear in freeplay? Or they crash when you try to open it? Because they are Not in the story mode, but in the freeplay like a difficulty.

when i open it i says "Friday night funkin' Does'nt answer" then i have to  wait 10 minutes to it finally work and pressing ESC crashes FNF

(-1)

IT STILL DOESN'T WORK FOR BLAZIN PLEASE SEE THESE AND FIX IT SO MANY PEOPLE IN THE TWITTER COMENTS ARE SAYING IT'S FIXED WITHOUT TRYING THE NEW WEEK ALL THE WAY THRU AND ARE SAYING IT'S FIXED, IT ISN'T

i played the whole thing thanks to this fix, and i can confirm blazin is indeed working

sometimes, sometimes not it worked when i tried it the second time but others not

(2 edits)

game crash when I got to blazin on new build


Log:


=====================

HXCPP-Immix:

- Memory Used: 1630623916 bytes

- Memory Reserved: 1655735852 bytes

- Memory Current Pool: 1630628908 bytes

- Memory Large Pool: 1605342252 bytes

- HXCPP Debugger: Disabled

- HXCPP Exp Generational Mode: Disabled

- HXCPP Exp Moving GC: Disabled

- HXCPP Exp Moving GC: Disabled

- HXCPP Exp Moving GC: Disabled

- HXCPP Debug Link: Disabled

- HXCPP Stack Trace: Enabled

- HXCPP Stack Trace Line Numbers: Enabled

- HXCPP Pointer Validation: Enabled

- HXCPP Profiler: Disabled

- HXCPP Local Telemetry: Disabled

- HXCPP C++11: Disabled

- Source Annotation: Disabled

=====================

Flixel Current State: funkin.play.PlayState

=====================

Null Object Reference

  in flixel/graphics/tile/FlxDrawTrianglesItem.hx#63

  in flixel/FlxCamera.hx#774

  in flixel/FlxGame.hx#873

  in flixel/FlxGame.hx#566

  in openfl/events/EventDispatcher.hx#402

  in openfl/display/DisplayObject.hx#1399

(+1)

make it so when full game it can be on chromebook no Linux so keep it web

When my fps tanks on a web browser

I'm talking abt the full game. yeah it wont be ):

but. when will we get an arm version for OSX? im on apple silicon running this via rosetta 2 :D

yessir they fixed the bug where it crashes at the second song for OSX. Massive W

(+1)

Will there be a build for Linux?

probably not, they dont have linux to compile it there

It is strange that they have not released it if they had already compiled it for Linux before.

(+1)

There is one already. Look below the OSX version.

Yes I know, but it is not version 0.3.0 :/

Did they finally fixed the bug for OSX where it crashes at the second song for the weekend?

It finally arrived

(+1)

(1 edit) (+1)(-1)

Can't believe they forgot to put the voices for Pico and Darnell into the Lit song. Silly devs   

music no work :(

I fixed it

How

the vol is by default on mute (idk why) press 0 or + - to fix it 

HOW!!!!

They uptaded the file also just one more time is it really safe to keep on your pc and play cus of virustotal scan im worried abt the game (Sorry for the lack of these messages ima go out cya)

i think im speaking for only a few people here but an update on the linux version would be really nice


also great job guys <3

(1 edit)

im going insane week 8 is finally out AND THE ANIMATION AND MUSIC IS AMAZINFG (i played on web before where tf is the music here)

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